Antimatter Games
Level Designer - Unreal Engine 4
Currently Unreleased
Level Design
As a level designer at Anti-matter, I designed and whiteboxed several large scale maps, based off Scandinavian, Eastern European, and United Kingdom landscapes, villages, and towns.
Responsible for designing semi-open world multiplayer levels intended to be played by 80+ players at once.
Designed whiteboxed and landscaped environments in conjunction with the art team in order to achieve realistic and believable visuals
Worked on designing objective spaces meant to be approached from a multitude of different directions, on maps 1km by 1km in size.
Created varied and different environments meant at tackling a range of different types of playstyles, from vehicle combat in open fields, to CQC fights in an urban environment
Worked with artists and other level designers to capture local architecture and implement it into the design.
Created objective spaces intended for vehicles and players on foot, balancing them for both.
Engaged in playtesting with over 40+ players regularly, taking in feedback on objective and map design, and then iterating based on the feedback and intended design goals.